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Seti@Home optimized science apps and information  |  Optimized Seti@Home apps  |  Windows  |  Topic: GPU crunching question 0 Members and 0 Guests are viewing this topic. « previous next »
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Author Topic: GPU crunching question  (Read 41745 times)
Devaster
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Re: GPU crunching question
« Reply #120 on: 15 May 2007, 02:22:32 am »

so here is a technology preview...
DO NOT USE IT FOR OFFICIAL CRUNCHING
stop boinc unpack run exe with parameter -standalone and see how is it running ...
if dont running then send stderr.txt to this forum, but in 90 % of cases is missing some OpenGL extension ...

to development : i am tired and i need some pause and thinking about it so dont be worry ...

Ill be back ! 

* setigpu.zip (1722.21 KB - downloaded 67 times.)
« Last Edit: 15 May 2007, 02:25:31 am by Devaster » Logged

Vyper
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Re: GPU crunching question
« Reply #121 on: 15 May 2007, 07:05:00 am »

Tried it on Vista X64 and a 8800GTX with newest beta driver.

It seems to crash after 30 minutes of running, the console text stopps and nothing happens, the program is running in background though.

Stopped after 2 hours of non progress.

I will try it later when i come home instead of remoting my home computer trying it out Cheesy

Kind Reg Vyper
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Devaster
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Re: GPU crunching question
« Reply #122 on: 15 May 2007, 08:00:48 am »

send here a stderr.txt please ....
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Vyper
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Re: GPU crunching question
« Reply #123 on: 15 May 2007, 09:30:54 am »

Hehe chill  Grin  Im gonna upload a stderr.txt within 5 hours or so..

Kind Reg. Vyper
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Devaster
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Re: GPU crunching question
« Reply #124 on: 15 May 2007, 12:31:09 pm »

there is some issue with rapidmind and remote gpus: https://developer.rapidmind.net/documentation/kb/gpus-remotely

thats may be your case .

new .exe - small optimization in fft calc and more speedy method on data upload ,other method to show progress :
1st number - fft size
2nd number - fft chunk calculated and analyzed
3rd number - total count of fft chunks.

* setiathome_5.17_windows_intelx86.rar (112.42 KB - downloaded 28 times.)
« Last Edit: 15 May 2007, 12:34:04 pm by Devaster » Logged

Vyper
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Re: GPU crunching question
« Reply #125 on: 15 May 2007, 02:53:24 pm »

Ok here is a stderr.txt from the first client, the progress seemed slow so i aborted it..

Check if it's ok even if i aborted it.

Going to try your second compile now.

Kind Reg Vyper

P.S  How long does it take and how far shall the counter go? for the 2nd value that just climbs climbs and climbs?? D.S

* stderr.txt (2.47 KB - downloaded 12 times.)
« Last Edit: 15 May 2007, 02:57:31 pm by Vyper » Logged
pepperammi
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Re: GPU crunching question
« Reply #126 on: 16 May 2007, 05:17:43 am »

I quickly set that second one up for a run over night. Seemed to be flying quite nicely when I left it but I just had a look and seems to have stuck at "after powerspectrum 8 131071 131072". Looks like stopped at the last chunk or something. stderr.txt attached.
Still using the cpu at max by the way.

This is on a Vista x64 system with a PD945 @3.62 and 7950GT OC edition with 512MB and using current latest beta drivers. Bit strapped for time but will try and get it on a second machine and/or this one with the latest 'official' drivers instead of beta ones.

* stderr.txt (2.5 KB - downloaded 5 times.)
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Devaster
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Re: GPU crunching question
« Reply #127 on: 16 May 2007, 06:56:42 am »

today i will check it what is the problem ...

app is maximally unoptimized and without any exception trap  Undecided
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Freddy
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Re: GPU crunching question
« Reply #128 on: 17 May 2007, 03:03:48 am »

Running your client on 8800GTS/winXP, everithing seems nice so far...
I'll upload the txt file later.
One core is used at about 80% while exe is running. (X2 4400+@2,5Ghz)

Stoped Running at powerspectrum 8 131071 131072 CPU    is used by 100% now.

* stderr.txt (2.51 KB - downloaded 7 times.)
« Last Edit: 17 May 2007, 03:12:57 am by Freddy » Logged
Devaster
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Re: GPU crunching question
« Reply #129 on: 17 May 2007, 07:05:35 am »

there is generated a exception but there is any trap so application stop ...
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Maxxx
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Re: GPU crunching question
« Reply #130 on: 17 May 2007, 12:44:33 pm »

@Devaster

Running  client on a ATI 1950XT -> winXP

core 1 is at  70-90%  (Core2Duo@3333MHZ)

Stoped  at powerspectrum 8 131071 131072 CPU   

Lg Maxxx
good luck
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Arnulf
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Re: GPU crunching question
« Reply #131 on: 18 May 2007, 05:40:32 am »

I ran the client on my computer with dual Opterons and a nVidia 7800GS card ( AGP ).

Processor usage - one core at 60 to 70%.

Attached stderror.txt

A.

* stderr.txt (2.58 KB - downloaded 12 times.)
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Devaster
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Re: GPU crunching question
« Reply #132 on: 20 May 2007, 07:02:25 pm »

for now i am trying in cooperation with rapidmind guys to maximally parallelize the fft code ...

for now whole analyze is running in one cycle in serial my idea is this (thanx to vyper for basic idea Wink)   :

separate  the whole analyze process to  three stages:
1. calculate part ffts on whole datas at one time
2. calculate whole powerspectrum at one time
3. check for the spikes/Gaussians/pulses at one time

usage of the rapidmind can parallelize code efficiently ...

1. trying encapsulate the walkthrough code over data array into shaders code then may be in separate shader unit run many ffts side by side ... 
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Vyper
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Re: GPU crunching question
« Reply #133 on: 21 May 2007, 04:12:01 am »

Heyy i got a thanks.. Me is soo  Grin now ...

Good luck dude.. Keep in touch with us, and let us know further hicupps so you can get another angle to solve issues..

Kind Regards Vyper
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Devaster
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Re: GPU crunching question
« Reply #134 on: 21 May 2007, 03:45:28 pm »

i have found in my code a big error : seti uses fftlen as is but raoidmind uses fftlen as 2^fftlen  so it calculates .... Shocked Roll Eyes Roll Eyes Embarrassed
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