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Author
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Topic: Astropulse on GPU's? (Read 6153 times)
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hellsheep
Guest
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Hey,
I was thinking to myself after seeing a few AP work units in my cache, wondering if it'd be possible to run astropulse on a GPU instead, increasing efficiency and getting them reported faster. If it's possible are there any down sides to it?
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IrishFBall32
Squire
Offline
Posts: 28
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To my understanding, GPUs are not well suited to the type of math AP does. They might be useful simply as extra cores, but would probably be slower than a real CPU core.
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Raistmer
Working Code Wizard
Volunteer Developer
Knight who says 'Ni!'
   
Offline
Posts: 11019
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Hey,
I was thinking to myself after seeing a few AP work units in my cache, wondering if it'd be possible to run astropulse on a GPU instead, increasing efficiency and getting them reported faster. If it's possible are there any down sides to it?
If you have ATI GPU then yes, it's possible. For NV GPU it's possible too, but if you own NV GPU better use it for MB crunching.
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hellsheep
Guest
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Hey,
I was thinking to myself after seeing a few AP work units in my cache, wondering if it'd be possible to run astropulse on a GPU instead, increasing efficiency and getting them reported faster. If it's possible are there any down sides to it?
If you have ATI GPU then yes, it's possible. For NV GPU it's possible too, but if you own NV GPU better use it for MB crunching. Do you know how long it takes an ATI GPU to process a AP WU?
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Raistmer
Working Code Wizard
Volunteer Developer
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Posts: 11019
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Look at my own host on SETI beta/main for example http://setiweb.ssl.berkeley.edu/beta/results.php?hostid=39394Don't take too seriously high-time results - they from currently developing app and will be improved, lower values are more typical. EDIT: Elapsed:17,347.96 CPU:2,018.83 is smth typical for my Quad9450 with HD4870 GPU.
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hellsheep
Guest
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Very nice. Shame i only have nVidia GPU's. 
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Slawek
Knight o' The Realm

Offline
Posts: 54
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hi,
any progress in App`s NV for AP ?
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Devaster
Volunteer Developer
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Posts: 628
I like Duke !!!
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of course . i builds are avaiable in beta testing area
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IrishFBall32
Squire
Offline
Posts: 28
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Glad to see some work is being done in this direction... It had been my understanding that the math done by AP didn't lend itself to GPU computing very well, but apparently I stand corrected 
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cristipurdel
Knight o' The Realm

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Posts: 120
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of course . i builds are avaiable in beta testing area
NVIDIA builds for AP? I cannot see them.
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Raistmer
Working Code Wizard
Volunteer Developer
Knight who says 'Ni!'
   
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Posts: 11019
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of course . i builds are avaiable in beta testing area
NVIDIA builds for AP? I cannot see them. Actually in alpha.
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Frizz
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of course . i builds are avaiable in beta testing area
NVIDIA builds for AP? I cannot see them. Actually in alpha. Can I start a thread in the "Public Release Beta Test Forum" with my compiled version? It works fine offline and I have crunched about 25 units online so far. 1 validated, the rest is waiting for validation.
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Jason G
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Can I start a thread in the "Public Release Beta Test Forum" with my compiled version? It works fine offline and I have crunched about 30 units online so far. 1 validated, the rest is waiting for validation.
I'd recommend keep to Alpha crew for this moment, and I'll give a hand testing later tonight. If we're both able to verify it works, and have some idea of performance on a few different cards we'll move to beta. [Edit:] if you have some changes already that don't disturb Raismter's code paths, I'll need to enable write access for you too, so you can commit. Jason
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« Last Edit: 31 Aug 2010, 02:44:41 am by Jason G »
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Raistmer
Working Code Wizard
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I agree with Jason. Original code was tested on ATI platform and can have some unexpected features on NV (look dev thread). We can wait a little before beta.
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Pages: [1] 2
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Quote!
Violence is the last refuge of the incompetent.- Isaac Asimov, Salvor Hardin in "Foundation"
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